This also allows you to draw much faster and express more ideas as mentioned above. Focus more on the overall layout, composition, and flow of the story. The main concept is that you draw small so that you can’t get too obsessed with the details. Every artist may feel more comfortable working at a slightly or not slightly different size for this stage of the work. You don’t have to keep them that small, although smaller sketches do speed up the creative process and tend to have more energy. They get their name from being the size of your thumbnail. It is up to you as the artist to combine these concepts in unique ways to captivate your audience! Step 3: Draw lots of thumbnail sketches!įirst, let me explain what thumbnail sketches are: They are tiny, little sketches that help convey a story or narrative. SIMPLE COMIC STRIP PROFESSIONALReference images will always yield a better and more professional end result in your comic! The type of buildings they might want to see, the look of the lead characters, and even other details like the expression they wanted for a specific shot. Sometimes the clients would supply you with a mood board containing all the elements that needed to be in the storyboards. I learned this technique when I was a storyboard artist. Then open them in an image editor and create what’s called a mood board. You can even combine human characteristics to make some of the creatures more relatable.Ī great way to organize all of these ideas together is to create a folder on your computer and put all your reference images in it. You have all sorts of neat animals, plants, and insects to work with. The artist is just combining the ideas in a way that makes the creature fun, interesting, or even scary to witness. Then you push those ideas into the world of the unknown.Įvery creature design you have ever seen is a compilation of other animals. You might be thinking, “Where do I get a reference for aquatic lifeforms that no one has ever seen?” Well, you make them from life, of course! You start with ideas that inspire and intrigue you about the world as you know it. The preliminary sketches you create in this step will help you get ready for the next step in gathering references. Where do they live, and how do they live? The better you can paint these pictures in your mind, the better your illustrations will look and you will have a much better idea of what references to gather. Spend time familiarizing yourself with the story and then sketching ideas of what these characters might look like. My point is that each of these requires a very different visualization, and you may need to push your imagination a bit further. Where are your characters in the story? Are they on a futuristic cyborg inhabited planet, where the cities are in the clouds? Are they humans in a dystopian city scrounging for mechanical parts to repair their battle equipment to fight the oppressors? Are they even human, or maybe some aquatic life form that no one has ever seen that is readying itself to make first contact with the humans? We have to understand that even though comics are fun and packed with creativity, they still require a well-thought-out plan to execute properly. It’s not always enough to just sit down and start drawing. To do this properly we have to take time to visualize our story. If you are new to the process I suggest you start with a short story. A Complete Step by Step Guide to Drawing Comic Book Heroes | By Robert Marzullo Explore Course Step 1: Know the story and visualizeįirst we have to write a script or have one to work from.
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